Game Marketing Content Calendar
Built for the exact complaint devs voiced: marketing is harder than building.
A two-table system separating the handful of milestones that actually move the needle (first gameplay clip, Steam page live, press kit sent) from the day-to-day posts that support them, so marketing becomes a schedule instead of an ongoing anxiety.
Preview
Open full preview โPreview unavailable.
What's included
- MarketingBeats.csv
- PostQueue.csv
- README.md with field reference
License & pricing
Personal License
$25
For your own use on a single project. No resale or redistribution.
Commercial License
$69
Use across client work or resell the output. No reselling the source files/template itself.
Code / Templates โ publishing standard
- Required deliverables: Drop-in code/system, README, Run proof
- README required
- Proof-it-runs evidence required
- Personal vs. commercial license tiers offered
Automations, Notion/Airtable/sheet systems, boilerplates, extensions. Personal vs commercial license tiers.
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